Same as previously : This workshop is still in beta, and you're getting to the bleeding edge part of it! Here are more ideas to explore than actual code to run. Feel free to explore the possibilities and if you have any questions or issues, be sure to refer to the coaches :) Enjoy the ride, even if now a bit more bumpy! And if you have any comments, please tell us, this part ( and the previous) is a work in progress and is meant to be released for the next workshop.
a) How to define your scene
First of all, you need a common definition of what your scene is in order to move along them. You might want to have a simple webpage (which would mean that you rely on the actual web, implying a loading of pages each time) or a file, with a rendering framework that you would feed the file (then you must agree with all with a coherent language for the file description).
b) Creating a door to switch scenes
Nice to be able to move among scenes, but better to do it straight in your own world. Let's create doors between them, as links are used for hypertext.
- Room (or dome) like scene
- Generate scene
- When entering the door, generate new scene
c) Linking between existing scenes
Well, more or less a bettering of what was before...
- files e.g. http://vatelier.net/webVR-for-3D-graphics-and-music/Code/linked_webVR_demo1.html
- inside the whole renderer
- extending the specs http://mozvr.github.io/webvr-spec/webvr.html
comment for coaches: (Stateful? update on time of last modification of file)